;//IMBROKERU hands BOOLYQ Daniel Defense M4V5 BUGSY animations


;GUN Model File Requirements

;GUN Settings

alternateisray	= 1
shareloadedammo = 1
muzzleflash	= 112093
muzzlesize	= 100
smoke           = 1
damage		= 35
damagetype	= 1
scorchtype	= 2
reloadqty	= 30
accuracy	= 15
range		= 6700
force           = 70
npcignorereload = 1
minpolytrim     = 200


;Brass System
brass		= 778892
brasslife       = 30
brassangle      = 310
brassanglerand  = 2
brassspeed      = 40
brassspeedrand  = 5
brassupward     = 15
brassupwardrand = 5
brassrotx       = 500
brassrotxrand   = 600
brassroty       = 500
brassrotyrand   = 600
brassrotz       = 0
brassrotzrand   = 0


;Decal 
decal           = muzzleflash4

;GUN Visuals
textured	= gun_D.dds
effect		= effectbank\reloaded\weapon_basic.fx
transparency    = 0
weapontype      = 1
statuspanelcode = 0
poolammo        = WRAY_HKM4


;GUN Sounds
sound1	       = fire.wav
sound2	       = reload_p2.wav
sound3         = dryfire.wav
sound4         = putaway.wav
sound5         = reload_p3.wav
sound7         = zoom.wav
sound9         = retrieve.wav
sound10        = close.wav
sound11        = scr.wav
sound12        = reload.wav
sound13        = knife.wav
fireloop       = 5000

;HUD sound frames list

soundframes	= 9
sframe0		= 17720,1
sframe1		= 22520,2
sframe2		= 501,4
sframe3		= 25460,5
sframe4		= 32200,12
sframe5		= 17720,1
sframe6		= 46482,4
sframe8		= 22517,2


;HUD muzzleflash position

horiz          = 0
vert           = 0
forward        = 3.5
alignx         = 0
aligny         = 0
alignz         = 0



;HUD animation frames list

keyframe ratio = 1
keyframe speed = 16700
useempty       = 1
select         = 500,5000
Idle           = 5001,11000
Move           = 11001,17600
start fire     = 17601,17910
automatic fire = 17700,18350
end fire       = 17911,19825
reload         = 19826,30330
run            = 48300,54000
putaway	       = 46381,47360
empty reload   = 30331,46380



disablerunandshoot = 1
firerate = 5
nofullreload = 1
chamberedround	= 0
runy = -1
runaccuracy = 60
forcezoomout =1
recoily = 10
recoilx = 10
recoilyreturn = 88
recoilxreturn = 93
gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3
;roty = 180

